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Post subject: Re: Blender does not work
Posted: Sat Aug 06, 2011 9:20 am
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Cool. Let me know how it all tests out. After all of this, it would be a shme to not get it 100% finished.


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Post subject: Re: Blender does not work
Posted: Sat Aug 06, 2011 10:19 am
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For my own amusement, I re-worked your setup using the Schaller megaswitch E+ switch and a 4-wire humbucker in the bridge.

The E+ switch allows you to have both pickups as humbuckers in the middle position.
Then you can use the push-pull to decide if you want humbuckers or single coils in positions 1, 3, & 5.

I set it up so that the splits give the inside coils.


Image


Last edited by Phostenix on Sat Aug 06, 2011 11:30 pm, edited 1 time in total.

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Post subject: Re: Blender does not work
Posted: Sat Aug 06, 2011 11:09 am
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Howdy!

Phostenix, you've done an amazing job here. Your diagrams are outstanding! 8)

Award your self 50 points!

Andy

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Pending Greatness


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Post subject: Re: Blender does not work
Posted: Sat Aug 06, 2011 12:11 pm
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OK, here goes:

1. Tone works. Blender 1-5 only push pull changes sound.
2. Tone works. Blender from 1-3 changes sound and push pull changes sound.
3. 6-10 on blender has sound, Tone works 5 is very quiet, but going to 1 or 10 is loud.
No Push pull change.
4. 1-5 on blend has one sound, 6-10 another. no push pull Tone works.
5. Tone Works Blender from 5-10 is very loud, but 1-5 is very soft. Blender is cutting out now and then, as if over heating it from all the soldering and re-soldering has screwed it up, but when its not working and I touch the knob, it will go on and off.....while Im doing that, if I pull up on the push pull, it kicks in and works great. I know ground is good, from continuity test.


The new diagram you posted.....Does it let me use more of the humbuckers then the middle tex mex? I wanted the hums to work, as I dont care as much about the fender PUP sound with this strat as much. ( im editing this, as I just went and looked up the E+ model, and now realize its different) If I have to buy the new E+ to make more sounds splitting the coils and it gives me more options, I dont mind doing that. I may have to order another blender too! If Im going to order new stuff......someone mentioned another model rather then the E series, to do more coil splitting and options. Im open to any of your suggestions cuz YOU are the MAN !!!!!!!!!!!!!!!


This sure has been a learning experience for me, and I so much appreciate everything that you have done. This may inspire others to modify their strats as well !!!!


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Post subject: Re: Blender does not work
Posted: Sat Aug 06, 2011 1:10 pm
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ctguy1955 wrote:
OK, here goes:

1. Tone works. Blender 1-5 only push pull changes sound.
2. Tone works. Blender from 1-3 changes sound and push pull changes sound.
3. 6-10 on blender has sound, Tone works 5 is very quiet, but going to 1 or 10 is loud.
No Push pull change.
4. 1-5 on blend has one sound, 6-10 another. no push pull Tone works.
5. Tone Works Blender from 5-10 is very loud, but 1-5 is very soft. Blender is cutting out now and then, as if over heating it from all the soldering and re-soldering has screwed it up, but when its not working and I touch the knob, it will go on and off.....while Im doing that, if I pull up on the push pull, it kicks in and works great. I know ground is good, from continuity test.


Is position 1 back towards the bridge?


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Post subject: Re: Blender does not work
Posted: Sat Aug 06, 2011 1:14 pm
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I need you to go through this position by position, tapping EACH pickup with a screwdriver. On the Neck humbucker, tap both blades to see if one is louder.

Give us the list of positions & which pups are one, starting with position 1 back towards the bridge.


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Post subject: Re: Blender does not work
Posted: Sat Aug 06, 2011 1:17 pm
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The E+ switch lets you have both humbuckers in the middle position. The E switch splits them in the middle.

I just gave that to you if you want to change it later.

Let's focus on getting this right first & then you can think about changing it later.


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Post subject: Re: Blender does not work
Posted: Sat Aug 06, 2011 1:32 pm
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Andybighair wrote:
Howdy!

Phostenix, you've done an amazing job here. Your diagrams are outstanding! 8)

Award your self 50 points!

Andy


I'm glad you're still watching this crazy thread. We could use another set of eyes to troubleshoot this now. :)


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Post subject: Re: Blender does not work
Posted: Sat Aug 06, 2011 5:03 pm
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Phostenix wrote:
I need you to go through this position by position, tapping EACH pickup with a screwdriver. On the Neck humbucker, tap both blades to see if one is louder.

Give us the list of positions & which pups are one, starting with position 1 back towards the bridge.



First list is with push pull in down position, second list is with push pull up position.

1. Bridge only, both same as they are only one anyway.
2. bridge and middle bridge seems slightly louder
3. bridge and neck= same
4. Middle and neck= same
5. seems like on far coil of neck closest to tuners is only one on, of the two neck coils that are split.



Following is with push pull in up position I do blender on (a) 1 and then on (b) 10

1a. Both necks on and the same 1b Front middle and bridge the same
2a. Loud neck and then middle, bridge seems soft 2b. neck and middle loud and bridge is soft.
3a. Bridge and neck the same 3b. neck only
4a. neck and middle the same 4b. neck and middle the same
5a. neck only 5b. neck only


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Post subject: Re: Blender does not work
Posted: Sat Aug 06, 2011 8:12 pm
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ctguy1955 wrote:

First list is with push pull in down position, second list is with push pull up position.

1. Bridge only, both same as they are only one anyway.
2. bridge and middle bridge seems slightly louder
3. bridge and neck= same
4. Middle and neck= same
5. seems like on far coil of neck closest to tuners is only one on, of the two neck coils that are split.



Other than the Neck being split in position 5, that looks right. Is the Neck split in position 4? It should be.


ctguy1955 wrote:
Following is with push pull in up position
I do blender on (a) 1 and then on (b) 10

1a. Both necks on and the same 1b Front middle and bridge the same
2a. Loud neck and then middle, bridge seems soft 2b. neck and middle loud and bridge is soft.
3a. Bridge and neck the same 3b. neck only
4a. neck and middle the same 4b. neck and middle the same
5a. neck only 5b. neck only


1 is odd. When you turn the Blend clockwise, you get the Middle & Neck adding in?
2a - the Neck shouldn't be there at all & the Bridge should be loud with the Blend knob fully counter-clockwise
2b - When you turn the Blend knob clockwise, the Bridge should go away.
3a - With the Belnd knob all the way counter-clockwise, you still have the Neck pup?
3b - that's the only one that's right so far.
4a - with the Blend knob fully CCW, the Neck pup should go away.
4b - that's right if the Neck is split
5a - with the Blend knob fully CCW, the Neck pup should go away
5b - that's right if the Neck is split

so, the first thing I notice is that the Neck pup is on all the time with the push-pull up. Tell me again what wires are connected to the push-pull terminals.


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Post subject: Re: Blender does not work
Posted: Sat Aug 06, 2011 8:23 pm
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I just realized that my wiring is wrong for the push-pull. It is doing exactly what it would do with that. We have to tie the splits to ground with that switch in there. Let me re-work it.


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Post subject: Re: Blender does not work
Posted: Sat Aug 06, 2011 8:26 pm
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I will let you know first thing tomorrow as its late, I was watching Sands of Iwo Jima with John Wayne, as my Dad was on Iwo and I have a son in the Marine Corps. Its late and I have to find my paperwork as I did not put 3 on one terminal on the bottom of push pull, I split it and went two and two, and I have to find the paperwork to determine which, although the pics I took may help me. I will see you tomorrow !!!!!!

Good Night !!!! and Thanks !!!

Image

My Son mike jr is in the Air Force and Dan is a Marine. I was in the Army back in 72


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Post subject: Re: Blender does not work
Posted: Sat Aug 06, 2011 9:09 pm
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Houston, we have a problem.

I can recover from the mistake - sort of.

The Megaswitch E switches like this:

Switching Positions:

1. 7 to 3
2. 7 to 3, 1 to 3, 6 to 4
3. 6 to 3, 2 to 3, 5 to 4
4. 2 to 3, 1 to 3, 5 to 4
5. 2 to 3

In your original diagram, they grounded pin 4. That doesn't work for you because that shorts the Bridge pup to ground in position 2. (The E switch is expecting a 4-wire Bridge pup & it would connect the Bridge split to ground in position 2.) I tried to get around that by connecting pin 4 to the output instead & connecting the splits to the output instead of to ground. That fails us when you have a switch that overrides the 5-way & connects the neck split to the output all the time. I can recover from that by rewiring the push-pull, but then position 3 is not right. Position 3 will end up with you not being able to pan from the Neck split to the Bridge. You'll never get the Neck out of the circuit. Your whole idea of having the blend in the middle position fails with this switch

It's close, but not right. I'll look at the E+ 5-way Megaswitch to see if it overcomes all of these challenges.

Here's the reworked drawing:

Image


Last edited by Phostenix on Sat Aug 06, 2011 9:18 pm, edited 2 times in total.

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Post subject: Re: Blender does not work
Posted: Sat Aug 06, 2011 9:11 pm
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The Common terminal of the push-pull now goes to the Blend pot.

This means you'll also have to move that other wire from pin 3 of the Megaswitch. It can't go to the push-pull terminal anymore.


Last edited by Phostenix on Sat Aug 06, 2011 11:33 pm, edited 1 time in total.

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Post subject: Re: Blender does not work
Posted: Sat Aug 06, 2011 9:20 pm
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ctguy1955 wrote:
My Son mike jr is in the Air Force and Dan is a Marine. I was in the Army back in 72


Thank you & your family for your service! God bless you guys.


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