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Post subject: Is development finished with the Mustang?
Posted: Sat Dec 28, 2013 5:05 am
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After v. 2.0 for the amps, the Floor got forgotten, and the rest was just some bug chasing, is that all?

Is the Mustang series dead as a product, even though it sold like warm bread?

Is NAMM bringing something for us, Mustang lovers... like a v. 2.0 Floor, at least? Or a new firmware with IR loading capabilities?

Inquiring minds would like to know. :cool:

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Post subject: Re: Is development finished with the Mustang?
Posted: Sat Dec 28, 2013 6:07 am
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IR? The 1990s called and want their technology back.
Try Bluetooth and NFC.
Then again, Fender still thinks that iPad/iPhone is the big and only thing, and haven't yet discovered that Android outsells IOS by more than 4:1. So maybe you'll get a PalmOS beaming function too...

But it wouldn't surprise me one bit if the Mustang is dead. The software is based on Silverlight, which is deprecated from Microsoft. It doesn't work with high DPI modern displays. It relies on old and outdated USB technology.
And it's not like Fender hasn't killed off amps before, to replace them with newer and incompatible solutions. Planned obsolescence and consumerism.


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Post subject: Re: Is development finished with the Mustang?
Posted: Sat Dec 28, 2013 8:12 am
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It's only Fuse - the GUI part - that is Silverlight.
If they had written it in Flash it would be much more long lived, as the Flash codebase is still in use and can be ported to iPad and Android (so getting around the Jobs ban). But they could redo Fuse in something else entirely if they wanted.


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Post subject: Re: Is development finished with the Mustang?
Posted: Sat Dec 28, 2013 9:30 am
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arth1 wrote:
IR? The 1990s called and want their technology back.
Try Bluetooth and NFC.


????

IR stands for Impulse Response.

Google Redwirez and Ownhammer, THEN you'll understand.

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Post subject: Re: Is development finished with the Mustang?
Posted: Sun Dec 29, 2013 7:53 pm
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LtKojak wrote:

????

IR stands for Impulse Response.

Google Redwirez and Ownhammer, THEN you'll understand.


Ciao Pepe,
Yes! and at the moment who exploits in excellent way this tecnology is Fractal Audio of course :-)
some months ago, i read a pdf about M.I.M.I.C. technology in one of the latest firmwares update (from 9.0 i think) and there is also a detailed explanation of the reason why several consumer level products (Roland and the like) to keep costs low, can't use Impulses response longer than a few milliseconds.. 5 ms /256 samples. The low frequencies resolution in that way is affected.
to be able to use IR of 20 milliseconds or a thousand samples (that is a right representation of a loudspeaker response) you need a powerful and expensive processor.
I found that explanation very interesting and it was the response (eureka!) as to why the speaker models (but for other technical reasons also the amp models) on Roland products (for example) were scarcely credible, a little muddy, and not so realistic.
And among other things, as I was used to treat samples of one or more seconds, I found paradoxical that a tiny sample of 20 milliseconds or shorter (up to hundreds of times shorter than those for samples of a prestigious piano) was an order of magnitude reference to the response of a (loud)speaker cab and still require so much computing power to be processed in real time.
Just read on several technologies (apart from this matter of IRs) used by Fractal Audio, you remain fascinated!


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Post subject: Re: Is development finished with the Mustang?
Posted: Mon Dec 30, 2013 4:14 am
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Just read your links on IR - interesting.. it's just like the global illumination process used on computer graphics for the last 10 years.
(sample your light from the centre point out and then use that to illuminate your scene .. or reverse map a real life environment back onto the objects - made a big jump in photorealism when it happened)
But IR for Mustys would surely be a big new product.


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Post subject: Re: Is development finished with the Mustang?
Posted: Wed Jan 01, 2014 10:15 am
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The ability to load and use alternative IR's on the amp would be an incredible (much needed) bonus.


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Post subject: Re: Is development finished with the Mustang?
Posted: Wed Jan 01, 2014 10:21 am
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I can imagine a software-only version of the Mustang, with the possibility of loading 3rd party IRs, in both standalone and VST plug-in versions.

I don't think the IK Multimedia version, Amplitube 3, can use 3rd party IRs.

Oh, well... :roll:

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Post subject: Re: Is development finished with the Mustang?
Posted: Thu Jan 02, 2014 8:04 pm
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I think there's no point on Fender on competing against well established software houses like IK Multimedia, is simply not their business to create software (just take a look at FUSE, looks like a highschool project)

There's also no point on making an emulation platform that costs more than the hardware you are trying to emulate (as fractal audio does), as the market for that kind of product is tiny.

Now, if you can do it for 300$ that would be great.. that's why the mustangs exist and are probably the Fender best seller amps at the moment :)

Every year DSP get's cheaper and more powerful, the logical next step for Fender is to come with a standardized DSP that they can package as a pedal, a pedal-board, a combo or a head. Zoom just took the first step with their new ultra-cheap all-in-one pedal with bluetooth interface but they lack the market penetration Fender has, and probably their DSP platform is not the best either, so there'S an opportunity for Fender here if they can use a better DSP.

http://www.zoom.co.jp/products/ms-100bt

The other logical next step is for Fender to sell emulation packages for those DSPs (which Zoom also already does with that same pedal based DSP), so they can keep charging existing customers again and again.


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Post subject: Re: Is development finished with the Mustang?
Posted: Fri Jan 03, 2014 6:20 am
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I would love to see some type of pedal based controller that could interface via the USB port.

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Post subject: Re: Is development finished with the Mustang?
Posted: Sat Jan 04, 2014 9:54 am
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It would be nice if Fender would open-source the code so that development could continue for those who would want to take on the challenge.


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