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Post subject: Super Sonic 22 Head Effects Loop: experience and skills quer
Posted: Wed Oct 29, 2014 9:01 am
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I wonder if anyone in this forum could give some kind advice about effects loop on SuperSonic Series amplifiers.

As far as I know. Effects loops are buffered on both send and return.

1- How many pedals do you route through it?
2- Do you suffer any signal loss?
3- Do you use additional buffers though the loop?

Thanks in advance for your answer.

Isak

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Post subject: Re: Super Sonic 22 Head Effects Loop: experience and skills
Posted: Tue Nov 04, 2014 12:59 am
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If you need to buff up your sound, it sounds to me you need a bigger amp. I run a multi affects petal and some custom petals for dub-step type guitar. playing through my 50h AVT I do have issues of the amp head handling the petals known as compressing. when i plug all my petals to my 100 wattage amp head i have no problems sustaining my sound. In my experience bigger amps = more petals. I could be wrong. I'm not a amp professional. maybe we will learn something together with another post. who knows. im just a guy that rocks out and is insane.

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Post subject: Re: Super Sonic 22 Head Effects Loop: experience and skills
Posted: Tue Nov 04, 2014 6:22 am
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Hi isakbi,

Generally speaking, run your time-based, and similar effects through the loop, and distortion type effects up front. Effects such as delays, reverb, chorus, etc, would go in the loop. There are so many effects that you should probably experiment as much as possible to see what sounds best to you. There are really no hard-and-fast rules about effects, or where you put them, or how many you use.

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Post subject: Re: Super Sonic 22 Head Effects Loop: experience and skills
Posted: Tue Nov 25, 2014 7:20 pm
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shimmilou wrote:
Hi isakbi,

Generally speaking, run your time-based, and similar effects through the loop, and distortion type effects up front. Effects such as delays, reverb, chorus, etc, would go in the loop. There are so many effects that you should probably experiment as much as possible to see what sounds best to you. There are really no hard-and-fast rules about effects, or where you put them, or how many you use.


You just answered a question I was going to ask.

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Post subject: Re: Super Sonic 22 Head Effects Loop: experience and skills
Posted: Wed Nov 26, 2014 1:05 am
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When I use my Supersonic 22, I use only one pedal in the loop. It's a Boss EQ with the 'volume' slider set up to boost the signal.

Since the SS loop is foot switchable on/off, I now have a clean boost for the clean channel. Then I use the burn channel set at a higher volume as well for gritty, sustaining leads.

Clean/Fat, Volume boosted Clean/Fat, or Overdriven leads. Given the included reverb, it's all I require.

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Post subject: Re: Super Sonic 22 Head Effects Loop: experience and skills
Posted: Thu Nov 27, 2014 1:54 pm
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shimmilou wrote:
Hi isakbi,

Generally speaking, run your time-based, and similar effects through the loop, and distortion type effects up front. Effects such as delays, reverb, chorus, etc, would go in the loop. There are so many effects that you should probably experiment as much as possible to see what sounds best to you. There are really no hard-and-fast rules about effects, or where you put them, or how many you use.


Add this to what IM4Tone stated about using the effects loop and you have the best possible way to go!

Great advice from both these two!

T2

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